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FAQ

Frequently asked questions

Answers about Vexel Build releases, beta access, volumetrics, HDR glow, Torch, Beacon, supporter access, commercial use, and the Community path.

Product

Q1: What is Mine-imator Vexel Build?

Mine-imator Vexel Build is a free Community Mine-imator build maintained by Vexel Studios, with supporter-funded visual and workflow improvements for Minecraft animation creators.

Q2: Is it affiliated with Mojang or Microsoft?

No. Vexel Build is an independent community project and is not affiliated with Mojang, Microsoft, or the official Minecraft brand.

Q3: What does it improve?

Vexel Build improves Mine-imator renders with stable Community volumetrics, HDR glow and bloom, Torch rendering, clearer Preview and Final modes, and workflow upgrades. Creator and Studio supporters can also test gobo spotlights in the current beta.

Rendering

Q4: What is the current beta?

The current beta is available to Creator and Studio supporters. It includes gobo spotlights that project custom textures through spotlights, alongside other prerelease renderer and workflow changes. Its exact contents can change with each beta release.

Q5: Who gets volumetrics right now?

Volumetric rendering is included in the stable Community build. Creator and Studio supporters can also test newer volumetric changes when they enter beta.

Q6: What can the volume system do?

The stable volume system supports procedural box volumes, shape controls for box, sphere, cylinder, and cone volumes, density controls, noise settings, animated wind and turbulence, camera distance controls, volume lighting, shadowing, self-shadowing, light rays, and render quality settings.

Q7: What changed with HDR glow?

HDR glow now reacts more cleanly to emissive materials and bright surfaces. The beta cycle is still tuning glow behavior, bloom strength, and edge cases around complex scenes.

Q8: What are gobo spotlights?

Gobos let a spotlight project a custom texture into the scene. The current Creator and Studio beta includes controls for scale, offset, rotation, intensity, scrolling, blur, edge feathering, and tiling.

Q9: What is the Torch renderer?

Torch is the active realtime renderer in Vexel Build. It is used for the current Preview and Final render flow and replaces the older renderer naming paths.

Q10: What is the Beacon renderer?

Beacon is the planned future path-traced renderer direction for Vexel Build. It may appear as a future renderer path, but it is not available in the current build.

Q11: Is Beacon included in the current beta?

No. Beacon is roadmap work, not a usable renderer in the current build. The current usable renderer path is Torch.

Access

Q12: Is the Community edition free?

Yes. Stable Community releases stay free, including commercial use.

Q13: When does Community receive stable releases?

Community receives patches for its current stable release line immediately. New minor and major release lines become public after the 8-week window, while supporters can use them immediately and test beta builds.

Q14: What do supporters receive?

Creator and Studio supporters fund development and receive beta access, supporter Discord roles, priority support, and closer feedback channels for renderer and workflow features.

Q15: Where do I download the build?

Use the download page. Community users can download the latest public stable build for their platform. Signed-in accounts with active Creator, Studio, contributor, or partner access can also download the latest supporter stable and beta builds.

Pricing

Q16: What does Creator include?

Creator includes everything in Community, beta access, gobo spotlights, early volumetrics and HDR glow updates, Torch renderer beta updates, priority Discord support, feature-request voting, and a Creator Discord role.

Q17: What does Studio include?

Studio includes everything in Creator, pooled Studio seats, organization seat management, seat transfers, a private Discord support channel, Creator+ beta access across seats, highest-priority feature requests, and onboarding. Studio organizations are created automatically from an active Studio subscription; users cannot create their own organizations.

Q18: What is the founding discount?

Founding Creator sold out after 10 supporters; existing founding subscriptions keep their discount while active. Founding Studio uses a 23% discount, with 3 of 5 founding spots still available.

Q19: Does paid access remove the free Community path?

No. Paid access funds development and gives earlier access. The stable Community path remains free.

Workflow

Q20: What are animatable scenery blocks?

Animatable scenery blocks let imported scenery become separate block objects. Creators can select, transform, and keyframe individual blocks while preserving their textures and materials.

Q21: What is keyframe stretching?

Keyframe stretching lets creators hold Alt and stretch selected keyframes in the timeline, making timing adjustments faster when multiple animated elements need to shift together.

Q22: What changed in the installer and updater?

Vexel Build added platform-aware update checks, authenticated downloads, progress handling, installer handoff, installer update detection, and a more modern installer UI.

Q23: Why does GameMaker 2026 LTS matter?

The GameMaker 2026 LTS migration prepares the project for newer tooling, stricter diagnostics, compatibility fixes, and safer long-term development.

Q24: Does Vexel Build include crash reporting?

Yes. Production builds include Sentry crash reporting support so the team can track stability issues more effectively.

Support

Q25: Where should I ask for help?

Discord is the primary support and community channel for release updates, feedback, and troubleshooting. For support, Studio questions, or account questions, open a ticket in the Vexel Build Discord.

Q26: Can teams use Vexel Build commercially?

Yes. Commercial use is included across Community, Creator, and Studio access.

Q27: Can I request features?

Feature feedback is collected through the community. Supporter tiers get a closer feedback loop as the release process matures.

Q28: How should beta feedback be reported?

Beta feedback should go through the Vexel Build Discord so the team can collect scene examples, visual issues, control feedback, and performance notes in one place.

Q29: Is Vexel Build independent?

Yes. Vexel Build is developed by Vexel Studios and is not affiliated with Mojang, Microsoft, or the official Minecraft brand.

Get started

Start building with Vexel Build

Download the free Community edition or support development for earlier release lines, beta access, volumetrics, HDR glow, and Torch renderer updates.