Vexel Studios
Supporter access is live

Supporter access for Mine-imator Vexel Build is now live. Creator and Studio supporters can fund development and use new stable release lines and beta work before they reach Community. The Community edition stays free and receives patches for its public release line immediately.
This is a big step for the project. Vexel Build started as something we needed for our own work, but it has grown into something we want to keep developing properly.
The Community edition remains the stable public build. Supporters help fund the work and get beta access to the things we are actively building, including renderer and workflow updates.
What the money supports
The money goes back into the build. It helps cover development time, renderer research, website and account systems, Discord support tooling, release checks, test builds, crash reporting, and update delivery.
It also gives us more room to work on things that take longer than a quick patch. Volumes, HDR glow, Curves, Beacon research, renderer naming cleanup, and auto updates all need time and testing.
The goal is not to lock stable work away. The goal is to make the project sustainable enough that stable features can keep reaching the wider Community edition as soon as they are ready.
Creator and Studio access

Creator is for individual creators who want access to current betas, priority Discord support, and a more direct way to give feedback on features like volumes, HDR glow, and Curves. Stable releases remain free and immediately public.
Studio is for teams that need pooled seats, team license management, seat transfers, a private Discord support channel, onboarding, and higher-priority feature requests.
Both paths help us test new work with real scenes before it moves further into the stable release cycle. That matters a lot for rendering features, because a nice demo scene is never the full story.
The plan from here

The next plan is to keep stabilizing v1.2.0, collect feedback from real projects, and keep working through the renderer roadmap. Volumes, HDR glow, Curves, and auto updates all need practical testing because they touch day-to-day work directly.
Beacon is still future work, not a shipped renderer. Supporter funding makes that kind of longer-term work more realistic while Torch stays the realtime renderer people use today.
How supporters can help
The best way to help is to actually use the build and tell us what breaks. Clear bug reports, performance notes, and real scene examples are way more useful than vague comments.
For bugs, include the version, what you were doing, whether it happens again, and any project details that help reproduce it. For feature feedback, tell us what production problem you are trying to solve, especially around volumes, glow, Curves, updates, and renderer naming.
Supporter access is now part of this next stage, but the target stays the same: make Mine-imator Vexel Build better for the people who rely on it.
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