Skip to content

Updates

Mine-imator Vexel Build v1.2.3 is now public

Mine-imator Vexel Build v1.2.3 is now free for the Community, with volumetric rendering, HDR glow, Curves, Torch, and artwork from our render competition.

Vexel Studios

Vexel Studios

3 min read

The Community release is here

Available now
A cyan-lit Minecraft structure created by H4ppiP33p for the Vexel Build render competition
H4ppiP33p's render competition entry combines deep shadows, bright emissive lighting, and dense atmosphere in Vexel Build.

Mine-imator Vexel Build v1.2.3 is now available as our first public Community release. The Windows installer and portable ZIP are free to download, and the Community edition includes commercial use for the animations and images you create.

We originally planned to hold this release behind the normal public window. For the first Community launch, we chose not to make everyone wait. Patches for the public release line will ship immediately, while new minor and major release lines follow the normal public window.

Atmosphere with real depth

An overgrown Minecraft city created by ChrisLight for the Vexel Build render competition
ChrisLight's render competition entry uses layered clouds, sunlight, scale, and depth to turn a city scene into a dramatic vertical composition.

The current stable build brings the visual systems from the v1.2 cycle into the Community edition. Procedural volumes can shape fog, smoke, clouds, mist, and light beams, with controls for density, noise, wind, lighting, shadows, and quality.

Volumes work best when they support the composition instead of covering an entire project by default. Keep them focused around the parts of the scene that need atmosphere, then tune quality for the final render.

Built for finished images

A misty Minecraft mountain forest created by CreeZ for the Vexel Build render competition
CreeZ's render competition entry layers soft mountain fog across the landscape to separate the foreground, trees, and distant peaks.

Vexel Build is not only about adding more effects. HDR glow gives emissive materials more room to bloom, Curves adds final color and contrast control, and Torch keeps Preview and Final rendering inside the familiar Mine-imator workflow.

These three entries from our Vexel Build render competition show why the details matter. Strong atmosphere can separate depth, direct attention, and carry the mood of a scene without changing the animation workflow creators already know.

A stable base we can keep improving

v1.2.3 also includes the practical release work around the renderer: the auto-updater, protected downloads, release channels, crash reporting, and a modern Windows installer. Community users receive patches for the public release line immediately, while eligible Creator and Studio accounts can also download newer stable and beta builds.

Beacon remains the planned future path-traced renderer direction. It is not available in this release. Torch is the renderer you can use today for both interactive scene work and final output.

Download, create, and show us what you make

Download the Windows installer or portable ZIP from the Vexel Build download page. If you run into a problem, share the version, what you were doing, whether the issue repeats, and any project details that help us reproduce it.

Thank you to H4ppiP33p, ChrisLight, and CreeZ for the render competition entries featured here, and to everyone who tested the supporter builds before this public release. Your scenes and feedback are what turn renderer features into tools people can trust in real projects.

Topics

v1.2.3CommunityReleaseRender CompetitionVolumetricsHDR GlowCurvesTorchAuto Updates
Get started

Start building with Vexel Build

Download the free Community edition or support development for earlier release lines, beta access, volumetrics, HDR glow, and Torch renderer updates.